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Old Mar 17, 2006, 02:11 AM // 02:11   #1
Desert Nomad
 
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Default New MM's Due to new minions types

I cant believe noone has mentioned this...you guys are focusing way to much on the skill points for the new build and yer not thinking about the new animated undead in factions...this will cause us to completely rethink our builds especially since the new undead summons are like insane... One of em, the Flesh Golem, can be reanimated. The other, the Vampiric Horror, I am presuming has Vampiric attacks, in other words, it heals itself. I just wanted to mention that this was being completely avoided. Also you can see these minions in the Video number 5 on the gamespot video collection, the flesh golem looks like the regular flesh golems but without the horns and it looks like shields on it's arms and the vampiric horror looks like a bull with spikes protruding from it's spine. I made these conclusions because after the fight ended these monsters returned to the edge of the screen with the other fiends and horrors. Just wanted to make a speculation and start up a conversation..
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Old Mar 17, 2006, 07:40 AM // 07:40   #2
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well, its rather hard to speculate till we have actual stats. and its hard to make real builds until we have a chance to try them out.

i believe i read somewhere that vamp horrors heal YOU when they attack, not themselves.

anyway, i dont see it really changing builds very much....you just toss in a different animate spell on a current mm build and you should be almost good to go.
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Old Mar 17, 2006, 09:15 AM // 09:15   #3
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Quote:
Originally Posted by Kijik Oni Hanryuu
Also you can see these minions in the Video number 5 on the gamespot video collection, the flesh golem looks like the regular flesh golems but without the horns and it looks like shields on it's arms and the vampiric horror looks like a bull with spikes protruding from it's spine.
Could be me, but arnt you switching the 2 around? I thought the huge Charr/Rhino minnion was the Blood Golem...

But, like Kaldak said, I dont see much changing, just switch out Bone Horrors for Vampiric Horrors and make some room for the Golem. The only thing I see changing is energy gain, since I recall both the Vamp and Golem to be 25 energy.
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Old Mar 17, 2006, 09:18 AM // 09:18   #4
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The videos were too blurry for me to actually see anything, bad quality.. I guess it's just me. I'll be looking more into the new minions in the event next weekend. Necromancers ftw!!
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Old Mar 17, 2006, 08:29 PM // 20:29   #5
Desert Nomad
 
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Yes necros rock...man if only I could play with two chars at once.. I am a master at Nuker and a damn good MM they would make an awesome team together...anyway MASSIVE ARMIES OF UNDEAD PWNZ YOU ALL!
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